The game starts out, almost literally, with a massive bang: the opening scene is an amazing recreation of the climax of Super Metroid, with Samus battling with Mother Brain and the baby Metroid sacrificing itself to save the bounty hunter – and help her defeat the massive beast. Its straightforward controls certainly have been made to build the design to be more accessible than, say, the first-person shooter style that Retro devised for the Metroid Prime franchise, but don't mistake this approach to be anything less than a hardcore gamer's experience. The feeling of the old-school design is here, but it's been developed with current generation standards in mind-dynamic 3D camera, first person perspective, and an incredible focus on cinema-style storytelling. With a few exceptions, Nintendo's Mario remake could have been done on a previous Nintendo console. Metroid: Other M Nintendo Wii Review - Video Review Metroid: Other M is not a retro throwback in the same way New Super Mario Bros. This, along with a return to the third-person scrolling camera - brings back the feeling of the old-school Metroid experience, and ultimately Nintendo and Team Ninja succeed in that effort. Metroid: Other M has been designed to utilize the Wii remote exclusively as its only way to play. ![]() This Wii sequel, developed in collaboration between Nintendo and Tecmo's Team Ninja (best known for its work on Dead or Alive and Ninja Gaiden series), is sort of a hybrid of a retro remake and a contemporary sequel: classic and familiar gameplay elements repurposed in a current generation experience.
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